-- This is home mode looking stuff.
setenv("GalleryPage",nil)
setenv("InfoIndex",nil)

local t = Def.ActorFrame{
	LoadActor(THEME:GetPathB("ScreenLogo","background"));
		Def.Quad{
			InitCommand=cmd(Center;FullScreen;diffuse,color("0,0,0,0.625"));
	};
	
---logo---
		
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};
	
---company---

	LoadActor( "kb" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.1;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};
	LoadActor( "kb" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.3;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};
	LoadActor( "kb" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.5;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};
	LoadActor( "kb" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.7;zoom,1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;
			linear,0.133;diffusealpha,0.2;addx,8;linear,0.133;diffusealpha,0.2;addx,10;linear,0.133;diffusealpha,0.2;addx,-2;linear,0.133;diffusealpha,0.2;addx,-4;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;linear,0.133;diffusealpha,0.2;addx,-2;
			linear,0.133;diffusealpha,0.2;addx,-4;linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-8;linear,0.133;diffusealpha,0.2;addx,-10;
			linear,0.133;diffusealpha,0.2;addx,2;linear,0.133;diffusealpha,0.2;addx,4;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,8;
			linear,0.133;diffusealpha,0.2;addx,10;queuecommand,"Animate");		
	};	
	
---back---
--[[	
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.1;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.1;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate");		
	};
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.3;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.3;zoom,1.1;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate");		
	};
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.5;zoom,1.;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.5;zoom,1.3;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate");		
	};
	LoadActor( "gs" )..{
		InitCommand=cmd(sleep,0;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
			OnCommand=cmd(sleep,0.7;zoom,1.3;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;playcommand,"Animate");
			AnimateCommand=cmd(sleep,0.7;zoom,1.3;diffusealpha,0.2;linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;
			linear,0.133;diffusealpha,0.2;addx,12;linear,0.133;diffusealpha,0.2;addx,15;linear,0.133;diffusealpha,0.2;addx,-3;linear,0.133;diffusealpha,0.2;addx,-6;
			linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;linear,0.133;diffusealpha,0.2;addx,-3;
			linear,0.133;diffusealpha,0.2;addx,-6;linear,0.133;diffusealpha,0.2;addx,-9;linear,0.133;diffusealpha,0.2;addx,-12;linear,0.133;diffusealpha,0.2;addx,-15;
			linear,0.133;diffusealpha,0.2;addx,3;linear,0.133;diffusealpha,0.2;addx,6;linear,0.133;diffusealpha,0.2;addx,9;linear,0.133;diffusealpha,0.2;addx,12;
			linear,0.133;diffusealpha,0.2;addx,15;queuecommand,"Animate");		
	};
--]]
};
return t;